Miller’s Farm and the Hagerstown Turnpike
This is actually the third battle of my on-going Longstreet Grand Campaign, but the previous two games were ‘away days’ at my opponent’s house, and I forgot my camera both times.
But, as the campaign is fought over 9 battles, here is a quick catch-up. Battle One, 1861, was the narrowest of narrow defeats for the Union in a fight for Sudbury Hill which saw me capture the hill, overrun the Rebel artillery battery, then lose it to a Confederate counter-attack, then almost get it back again, only to come up just short when my brigade was ordered to withdraw.
Battle Two, 1862, was a solid win, holding the line of Opequon Creek against a Confederate advance to capture the fords and bridges. My howitzers and stoic infantry saw off Johny Reb who barely got his feet wet in a rather shambolic attack.
So, Battle Three, 1862, would be set during the morning of the Battle of Antietam, in the to-and-fro fighting around Miller’s Farm and along and across the Hagerstown Turnpike. My brigade had orders to attack into a gap in the line and drive a wedge between the Confederates at Miller’s Farm and those further south, and to clear the road for following attacks towards the Dunker’s Church, further south.
So ‘Fightin’ Billy’ led his various battered or newly recruited raw regiments, with two potent 3 gun artillery batteries, but just 3 stands of cavalry (against 11 southern horse) into the attack, to drive them southern boys away from the main road and take the farm.
It didn’t work out like that. After a good start and solid shooting from the artillery, the Union attack floundered. Hit hard by cavalry on the left, and with veteran, sharpshooting Virginians holding the farm buildings with great determination, my two assaults were repulsed with heavy losses.
Meanwhile, on the Hagerstown Turnpike, my infantry regiments saw-off the Reb cavalry, but were then struck by a juggernaut of Reb infantry, yellin’ all the way as these eager new recruits smashed the infantry holding the roadside wall and caved in the centre of my line. Even as my artillery did great slaughter amongst the last enemy cavalry with their cannister fire, my battered infantry regiments couldn't hold and my brigade was beaten into retreat.
So, after 3 games, I’m down 1 and 2, but all have been truly excellent affairs, Longstreet really is an excellent set of rules and the campaign system just brings it all to life. I love it.
Here are some shots from a bloody hour at Miller’s Farm.
The objective, so close, one more turn and I would have had it, but my brigade's morale gave out a turn too soon.